Home >> Games >> Online >> MUDs >> MOOs >> Clients


  MOO and MUD Clients
       


The mud client occurs as software used to connect to the MUD. Typically the mud client occurs as super basic telnet client that lacks VT100 terminal emulation and a capability to perform telnet negotations. Then again it is enhanced by using features designed to specifically function swell by using mudding.

Standard features seen inside virtually all mud clients include ANSI color support, aliases, triggers and scripting. A client may typically exist as extended about indefinitely by owning its built-inherent scripting language. Virtually all muds limit a usage of scripts because it gives an unfair benefit, also when a fear that a game may prevent higher existence played by fully machine-controlled clients instead of individual beings.

A foremost mud client by using any important total of features was Tinytalk by Anton Rang around 1990, for Unix-like systems. This was followed in the equivalent season by TinyFugue, originally by Greg Hudson and taken across by Ken Keys within 1991. TinyFugue has continued to develop & remains one of a virtually all popular clients now for Unix-like systems, and the Microsoft Windows version is also available.

A second early client was [http://tintin.sourceforge.net TinTin++] by Bill Reiss witharound 1993, which successively was according to TinTin III, written by Peter Unold in 1992. From either that point ahead mud clients slowly evolved, introducing construct prefer information compression & machine mapping.

2 of the virtually all popular clients for Microsoft Windows are zMUD and Portal, both of which are then commercial computer program.

Mud Client Support Table

A MUD client support table gives an overview of various mud clients and their capabilities. a big however there is no elongated maintained trend lines table is available at the [http://www.cryosphere.org/telnet Cryopshere] home page.

gmoo
Linux client based on gtk+ supporting multiple worlds. It includes a builtin editor with syntax-highlighter and macro support, is almost completely customizable and includes MCP support.

VMoo
Features an editor, visual who-listing (requires code installed in server), ANSI, MCP and TCL support, built-in MOO code parser, triggers and an integrated list of MOO servers.

MacMOOSE
Macintosh client designed to aid MOO development in MOOs with MacMOOSE utils. Includes object browsers, WYSIWYG editing of verbs and properties, multiple connections and separate windows for help, sending MOOmail and the output of any command.

MOOps
Windows client featuring MCP 2.1 and ANSI support, editor with syntax highlighting, advanced history and paste and themes.

LambdaMOO-Builder
GUI to develop text-based virtual realities with the LambdaMOO Server. For Win9x [no longer developed] and Java.

tkMOO-SE Client
Windows and Unix client featuring ANSI, MacMOOSE and MCP 2.1 editor and user plug-in support. It is fully customizable and is an active development, which is open to ideas and contributions, with open sourcecode.






© 2005 GeneralAnswers.org